![]() The game, in a basic way, starts with all players going to a dungeon, and in it each player will go through several challenges, can help or hinder other players, depending on their will. You can find the 2010 Edition here, we recomend starting with it. Munchkin has a huge history with a lot of versions. With this review, the standard rules were defined, simplifying some actions. In 2010 a revision was made in the game, as many expansions had already been released, and with this high number of releases, some rules started to get confusing and get a little out of the general concept of the game. In 2001, Munchkin was published by Devir, which distributed most of the card game and RPG-related material at the time. In the early 2000s, RPG stagnated, going back to the 1980s with D&D dominating the market and the tables, and Steve Jackson then decided to create a game that brought together all the clichés of table RPGs that existed to date, where you could go to a dungeon, defeat monsters, accumulate treasure and even stab other players and loot their treasure. Munchkin was created by the game designer Steve Jackson, who among other games also created the well-known G.U.R.P.S., 80's RPG system that was created to set any type of adventure of any theme.
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