How realistic should it be? What fits best with the art style? Physical Based Rendering (PBR) gave some great results but it had as drawback that it can make things look too washed out, reducing the colorfulness, and we really wanted to create colorful planets! In the end we made some modifications to the PBR algorithms until they gave the results we wanted.īelow is a screen shot that demonstrates how the surrounding environment, in this case just the terrain, influences the lighting of the object. We spent quite some time figuring out what kind of lighting technique would be best for Planetfall. The second project we started was focused on improving the visuals. At the time, we were really struggling getting all the DLC content running within the ~3GB memory limit and the modders among you will also know that this really limits what you can do when you want to add cool new units and structures. I kinda like it in aow but i think it would be. is clime as important as it is in aow3 especiely after morale update having correct clime and faliag could mean double the income. Thread starter LennartGS Start date Jump to latest Follow Reply. The first thing we decided to do after the release of AoW3 was to move over to 64bit. Age of Wonders: Planetfall - Dev Diary 38: Planet Generation Part II - Map Setup. We’ve been working very hard to improve the Creator engine for Planetfall and I’ve been asked to write this week’s Dev Diary about some of the big changes we’ve made. Hi there, here is some news from the tech department.
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